Gurprit Singh
Researcher working at the intersection of Monte Carlo sampling, rendering, optimization, and generative AI.
For more than a decade, I have developed mathematical models to understand the role of randomness. I am fascinated by noise: currently, by the pivotal role it plays in generative AI, and previously by how it affects the convergence of physically based light transport.
At the core of my research, I develop Monte Carlo sampling strategies for high-dimensional numerical integration. I am equally interested in Monte Carlo, Quasi-Monte Carlo, and MCMC methods for generative modeling.
The art of noise should not limit itself to an imitative reproduction
— Luigi Russolo
Research
My research focuses on Monte Carlo, Quasi-Monte Carlo, and MCMC methods for high-dimensional numerical integration, physically based light transport, inverse rendering, optimization, and generative modeling.
Publications
2026
SIGGRAPH North America 2026
Q: How can Rao-Blackwellization substantially reduce variance and accelerate convergence in MCMC light transport?
SIGGRAPH Asia 2026
Q: Can nonreversible diffusion dynamics make MCMC light transport both state of the art and real-time?
arXiv, 2026
Q: Can anisotropic diffusion preserve geometric structure longer and improve score-based image generation?
2025
SIGGRAPH North America 2025
SIGGRAPH North America Courses 2025 / Eurographics Tutorial 2025
ICLR Workshop 2025
Q: What would be the impact of content-aware anisotropic noise on diffusion models?
ICPRAM 2025 — Best Student Paper Award
Q: Is there an efficient way to assign importance weights to mini-batch samples in gradient estimation?
ICPRAM 2025
Q: What if we have multiple importance strategies for gradient estimation?
2024
SIGGRAPH Asia Courses 2024
X: These notes are an effort to understand the role of MCMC sampling methods in rendering, optimization and generative AI.
SIGGRAPH North America 2024
Q: How can we enhance generated samples simply from noise manipulation?
2023
SIGGRAPH Asia 2023
Q: How to reduce variance in gradient estimation during inverse rendering?
SIGGRAPH Asia 2023 — conference track
Q: How to design perceptually motivated spatio-temporal masks for Monte Carlo animation rendering?
Joint first authors.
SIGGRAPH North America 2023
Q: How can we design a 2D color-space that allows editing point patterns with Photoshop?
2022
Cover image for Informatik Spektrum, October 2022
SIGGRAPH Asia 2022 / ACM Transactions on Graphics, Volume 41, Issue 6, December 2022
Q: How can we build a unified framework for stippling, object placement and perceptually pleasing rendering?
EGSR 2022 / Computer Graphics Forum, Volume 41, Issue 6, July 2022
Q: How can we perform point pattern texture synthesis without training a network?
SIGGRAPH North America 2022 / ACM Transactions on Graphics, Volume 41, Issue 4, July 2022
Q: What happens if we use a polynomial function to average Monte Carlo estimates?
ACM Transactions on Graphics, Volume 41, Issue 3, June 2022 — presented at SIGGRAPH North America 2022
Q: How can we use a perception-based human visual system model to control the error distribution in rendering?
2021
Eurographics 2021 / Computer Graphics Forum, Volume 40, Issue 2, May 2021
2020
SIGGRAPH Asia 2020 / ACM Transactions on Graphics, Volume 39, Issue 6, December 2020
ECCV 2020 — Oral
Contributed equally.
Eurographics Symposium on Rendering 2020
2019
SIGGRAPH Asia 2019 / ACM Transactions on Graphics, Volume 38, Issue 6, October 2019
Computer Graphics Forum — Proceedings of Eurographics State of the Art Reports 2019
Computer Graphics Forum, Volume 38, Issue 1, 2019
IEEE VR 2019
2018
Complex Networks 2018 — Oral
SIGGRAPH Asia Courses 2018
2017
SIGGRAPH 2017 / ACM Transactions on Graphics, Volume 36, Issue 4, July 2017
Computer Graphics Forum — Proceedings of EGSR, Volume 36, Issue 4, June 2017
2016
Technical Report
SIGGRAPH Courses 2016
2015
Ph.D. Dissertation, Université Lyon 1, France, September 2015
SIGGRAPH 2015 / ACM Transactions on Graphics, Volume 34, Issue 4, 2015
project page / ACM / source code
Joint first authors.
Technical Report
2014
SIGGRAPH 2014 / ACM Transactions on Graphics, Volume 33, Issue 4, 2014
Contact
The best way to reach me is by email. You can also find me on GitHub and LinkedIn.